Uncharted PC Port Wiki / Requirements
Uncharted PC port system requirements
What each port asks for, which hardware the authors tested, and why the processor matters more than the graphics card.
- Vulkan 1.3
- 6 GB VRAM
- AVX, no AVX2
- 16 GB RAM rec.
Requirements as each author states them, plus the hardware they actually tested. Both ports are CPU-heavy: the PS4’s GPU commands are processed on one CPU core (3,000–5,600 draws per frame in the heaviest scenes), so an older CPU limits the frame rate before most graphics cards do.
Minimum requirements by port
| BilalReloaded v0.8.4 | SuperMedo v0.3.14 | |
|---|---|---|
| Operating system | Windows 10 / 11, 64-bit | Windows 10 (1903+) / 11, 64-bit |
| CPU | 4 cores or more; Intel 2nd-gen Core (Sandy Bridge) or newer since 0.8.0, any Ryzen, AMD FX | Intel 3rd-gen Core (Ivy Bridge) or newer, any Ryzen, AMD FX; not Sandy Bridge |
| Instructions | AVX, F16C, BMI1, MOVBE, LZCNT (missing ones emulated on old CPUs) | AVX, BMI1, MOVBE, LZCNT (rewritten on CPUs that lack them); F16C needed |
| GPU | Vulkan 1.3, current driver (NVIDIA, AMD, Intel); 6 GB VRAM recommended, 2–4 GB with Save video memory | Vulkan 1.3, current driver, 6 GB VRAM or more; 4 GB cards crash after a while |
| Memory | About 6 GB free for the game; 16 GB in the PC recommended | About 8 GB free (RAM + page file) |
| Download | 121.3 MB ZIP | 123.0 MB ZIP |
| Game | Your own PS4 copy (CUSA02344, CUSA02320) + update 1.02 recommended | Your own PS4 copy (CUSA02343, CUSA02320, …) |
Tested hardware and frame rates
| Hardware | Result | Source |
|---|---|---|
| RTX 5080 (author) | Uncharted 2 heaviest view 99 FPS at 4K; Uncharted 3 Cartagena 90 FPS at 4K (frame limit 120) | BilalReloaded README |
| RTX 5080 (author) | Uncharted 3 Cartagena about 78 FPS at 2560x1440 | SuperMedo 0.3.8 |
| Core i5-10400F + RTX 3050 6 GB | Plays Uncharted 2 and 3 (player report) | BilalReloaded README |
| 4-core CPU, fast GPU | 60 FPS in Drake’s Fortune and Uncharted 3 with Idle threads on Sleep | BilalReloaded README |
| Ryzen 7000/9000 iGPU (2 CUs) | Uncharted 3 27–39 FPS, Uncharted 2 27 FPS, Drake’s Fortune 24 FPS at 720p | BilalReloaded README |
| RX 6800 XT on Linux (Proton, RADV) | Plays; multi-second stutter when streaming areas | BilalReloaded #382 |
Graphics card and video memory
- 6 GB or more is what both authors recommend. On 4 GB cards (GTX 1650, RX 570) SuperMedo’s port runs out of video memory after a while.
- 2–4 GB: BilalReloaded’s experimental Save video memory (Performance tab) cut Uncharted 2 at 720p from 2.1 to 1.5 GB.
- GeForce GTX 10-series: crashed at start until BilalReloaded 0.8.1 and SuperMedo 0.3.12.
- Vulkan 1.2 only (Kepler and older): not supported.
- Upscaling: FSR 3.1, FSR 4, DLSS and XeSS options in both ports (plus FSR 1 in BilalReloaded’s). It saves GPU time only; on CPU-limited PCs and the Steam Deck it changes little.
Processor
The games use the instructions of the PS4’s processor: AVX, F16C, BMI1, MOVBE and LZCNT. AVX2 is not needed. Six job threads per game expect cores of their own, which is why 4–6 core CPUs should keep Idle game threads: Sleep (a 4-core test went from 19–27 to 60 FPS) and turn on Multithreaded rendering. On fast desktop CPUs that option makes no difference.
Memory and disk
BilalReloaded’s 0.6.0 halved RAM use (Uncharted 2: 15.5 → 7.0 GB in its test). SuperMedo 0.3.9 takes game memory from Windows as the game uses it, which fixed “Error 1450” on 16 GB PCs with a small page file. Keep the page file on. The download is about 120 MB; the shader cache grows as you play. Keep the port and the game on an internal drive.
Steam Deck
Runs through Proton (see Steam Deck & Linux). The Deck is CPU-limited for these ports: use the Low preset at 1280x800 and a 30–40 FPS limit.
Controllers
Both ports read DualSense, DualShock 4 and Xbox controllers through SDL3, alongside keyboard and mouse. Controllers that fit:
| Controller (Amazon) | Why it fits | Connection |
|---|---|---|
| Sony DualSense wireless controller | PlayStation buttons, light bar colours from the games (BilalReloaded port, since 0.5.0) | USB-C cable or Bluetooth |
| Xbox Wireless Controller | Xbox prompts in both ports; the plain choice for Steam on Linux too | USB-C, Bluetooth or Xbox Wireless adapter |
| 8BitDo Ultimate 2 Wireless | Xbox-style layout in its PC mode; 2.4 GHz dongle included | 2.4 GHz dongle, USB-C |
| GameSir Cyclone 2 | Xbox-style layout in its PC mode; hall-effect sticks | 2.4 GHz dongle, USB-C |
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Frequently asked questions
What are the Uncharted PC port system requirements?
Windows 10 or 11 64-bit; a GPU with Vulkan 1.3 and a current driver (6 GB of video memory recommended); about 6–8 GB of free memory for the game and 16 GB in the PC recommended; a 4-core CPU with AVX (Intel 2nd/3rd-gen Core or newer depending on the port, any Ryzen, AMD FX).
Can I play the Uncharted PC port with 8 GB of RAM?
Possibly, with nothing else open and the page file on: SuperMedo asks for about 8 GB of free memory counting the page file, and BilalReloaded about 6 GB free for the game. Uncharted 2 used 7.0 GB of RAM in BilalReloaded’s 0.6.0 test (down from 15.5 GB). 16 GB is the recommendation.
Does it run on a GTX 1650 or RX 570 with 4 GB?
It starts, but 4 GB cards run out of video memory and crash after a while in SuperMedo’s port; keep anti-aliasing and frame generation off. BilalReloaded offers Save video memory for 2–4 GB cards (experimental, about 30% less VRAM).
Does the Uncharted PC port work on integrated graphics?
Yes, slowly. BilalReloaded’s weakest tested GPU, the 2-compute-unit Radeon iGPU of a Ryzen 7000/9000 desktop CPU, reached 27–39 FPS in Uncharted 3, 27 FPS in Uncharted 2 and 24 FPS in Drake’s Fortune at 720p with the Low preset or FSR 1 Ultra Performance. Intel UHD 620 laptops are not reported as playable (#368).
Can I play it on a Mac?
No. Neither port has a macOS build, and Windows on ARM (Snapdragon) crashes in Uncharted 1 at the first level (SuperMedo #799).